Skip to content
  • Home
  • Home
  • Project Blog
  • Dev team members
The Uncle Sam Plantation Project Grinnell College Immersive Experiences Lab (GCIEL)
The Uncle Sam Plantation Project

Grinnell College Immersive Experiences Lab (GCIEL)

3D floor plan of a double-pen slave cabin

February 23, 2018February 23, 2018 by Rachel Swoap

This week I had the chance to puzzle through my first big project. I decided to task myself with building a “3D Floor plan” of the double-pen slave cabin. It was my first time making…

Continue Reading 3D floor plan of a double-pen slave cabin

Categories: Uncategorized

Choosing an interaction system for VR

February 5, 2018February 5, 2018 by Zachary Segall

There are a lot of components that go into developing a VR experience in Unity. A VR project uses most of the same elements as a 3D project, which are already work intensive, with the…

Continue Reading Choosing an interaction system for VR

Categories: Uncategorized

Understanding agricultural history through site-based research

January 31, 2018May 13, 2021 by Sarah Purcell

When the Uncle Sam Plantation project team headed to Baton Rouge and the Louisiana River Road plantations to do site-based research, the last thing we expected to contend with was severe winter weather. I viewed…

Continue Reading Understanding agricultural history through site-based research

Categories: Uncategorized

Depicting the past and challenging identities

January 30, 2018May 13, 2021 by Rachel Swoap

I feel so lucky to have been given the opportunity to travel to Louisiana over winter break. This was my first time in the state, and we saw and did so much. I learned a…

Continue Reading Depicting the past and challenging identities

Categories: Uncategorized

End of semester retrospective: Using Unity for digital humanities projects

January 2, 2018 by Zachary Segall

Much like the first half of the semester, the second half of the semester did not go as I planned. I had intended to focus on building a tutorial space, with a particular focus on…

Continue Reading End of semester retrospective: Using Unity for digital humanities projects

Categories: Uncategorized

Matters of immersion

October 20, 2017October 20, 2017 by Zachary Segall

For the fall semester, development of the Uncle Sam Plantation experience is somewhat limited, since we’re missing our 3D artist and historical expert. Without them, my development goals for the semester are to become familiar…

Continue Reading Matters of immersion

Categories: design

Instructional goal and supporting contexts

August 14, 2017 by David Neville

After carefully thinking about what we would like to do with the Uncle Sam Plantation simulation, the types of open educational resources that we would like to develop, and the manner in which these resources…

Continue Reading Instructional goal and supporting contexts

Categories: Uncategorized

Defining instructional goals in virtual reality

July 21, 2017July 27, 2017 by David Neville

The Uncle Sam plantation project is beginning to gear up and, with the return of Sam Nakahira from archival research in the Louisiana State University special collections, we are presented with a mountain of archival…

Continue Reading Defining instructional goals in virtual reality

Categories: Uncategorized

Footer Content

Proudly powered by WordPress
Go to the top
Theme: Deejay by Carolina
css.php
The views and opinions expressed on individual web pages are strictly those of their authors and are not official statements of Grinnell College. Copyright Statement.