Matters of immersion

For the fall semester, development of the Uncle Sam Plantation experience is somewhat limited, since we’re missing our 3D artist and historical expert. Without them, my development goals for the semester are to become familiar with the programming tools necessary to build the project (VRTK and Unity) and implement a tutorial room which we can insert before the main experience. If I have extra time, it would be nice to start implementing some mock ups for the whole experience. Unfortunately, I didn’t get as far I had hoped in the first half of the semester. Originally, I intended to have a simple prototype for a tutorial room before fall break, but spent most of my time so far getting an experience David built on Steam VR to work on Oculus and integrating our Unity projects with GitHub. However, I’ve learned a lot about designing in VR space and know what to focus on for the next half of the semester. Continue reading “Matters of immersion”